As Maxis embarked on a large-scale transformation to make the organisation digital, agile, and better able to defend against disruption, they worked with Tandemic to develop design thinking skills across the organisation, identify innovation champions, and carry out innovation projects in key business areas.
When Novo Nordisk, the world’s leading insulin producer, wanted to develop new ways of preventing diabetes, they turned to Tandemic’s innovation lab team to design a new health intervention combining digital tools, community health promoters, and behaviour change approaches.
As UNICEF looked to develop locally appropriate approaches to providing quality education to marginalised youth, they turned to Tandemic to uncover new opportunities, co-design with community stakeholders, design, and validate create a new approach to providing education.
A 2.5 day, hands-on experiential workshop for senior managers and staff to understand and experience key elements of design thinking, a proven approach used by the world’s top innovators.
A 12-week programme where teams work on real innovation projects inside your organisation. Teams are coached through the practical details of applying the design thinking approach, including ethnographic research, prototyping, building stakeholder buy-in, and building a business case.
Get months of work done in a week. A one or two-week project where we guide a cross-functional team from your organisation on a specific mission, such as rapidly designing and testing prototypes or discovering new opportunities through a deeper, ethnographic understanding of users.
Kal uses design to uncover new ways to address tough challenges. He has over a decade of experience leading innovation projects for multinational companies, governments, and social organisations.
Kal is the author of the Design Thinking Toolkit as well as the Social Business Model Canvas, a tool used in over 80 countries and taught at universities such as Oxford and Georgetown University.
Kal teaches Design Across Borders at Stanford University’s d.school.
Prior to Tandemic, Kal was a technology entrepreneur and led a management consulting firm.
Stephanie uses design to transform organisations. She has worked in the fields of retail, F&B, hospitality, education, and government to design services, processes, products and space.
Her work includes leading the team to develop a new user experience for three national courts, the design of an integrated public transit experience, and the brand experience for several F&B businesses.
Stephanie has taught Design Studios at the UC Berkeley and the National University of Singapore.
She received a Bachelor of Science degree from MIT and a Master of Architecture from UC Berkeley.
Natasha uses design to create powerful learning experiences. At Tandemic, she leads design thinking trainings and coaches design thinking teams working on complex projects.
Prior to Tandemic, Natasha was the Head of School of Creative Communication for IACT under the BAC Education Group. With over 18 years experience in the education and the media industries, her work includes designing the communicative arts curriculum for Taylor’s Design School under the School of Architecture for more innovative teaching & learning.
Johan advises clients in navigating disruption and industry change by helping them uncover hidden assets and building innovation into business strategy. Johan’s work includes leading project delivery in a major telco, customer experience strategy and implementation for an ASEAN media company, and customer and operational strategy for a major ASEAN retailer.
Prior to Tandemic, Johan was the Lead Managing Director for Accenture Strategy in Malaysia and the Operations Lead for Bain & Company’s APAC Consumer Products & Retail Practice.
We created the Design Thinking Toolkit as an intuitive toolbox for people looking to apply design thinking to a wide variety of challenges after a workshop or training programme.
The toolkit provides a series of method cards that guide teams on applying the broad array of tools design thinking offers, whether it’s for planning an excursion to get customer insights or thinking about quick ways to prototype a service.
Process cards help teams get unstuck and move their project towards prototyping and executing their innovation.